[Setup] Product=Double Enforcers Version=100 Archive=Double Enforcers.umod SrcPath=. MasterPath=.. Requires=UnrealTournamentRequirement Group=SetupGroup Group=fooGroup [UnrealTournamentRequirement] Product=UnrealTournament Version= [SetupGroup] Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=441,Flags=3) Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=554,Flags=3) [fooGroup] File=(Src=Help\DoubleEnforcers.txt,Size=1465) File=(Src=System\DoubleEnforcersMute.int,Size=161) File=(Src=System\DoubleEnforcersMute.u,Size=1232) [Setup] LocalProduct=Double Enforcers ReadMe=Help\DoubleEnforcers.txt SetupWindowTitle=Double Enforcers AutoplayWindowTitle=Double Enforcers Options ProductURL=http://www.cs.cf.ac.uk/User/R.Gaywood/ VersionURL=http://www.cs.cf.ac.uk/User/R.Gaywood/ Developer=Richard Gaywood DeveloperURL=http://www.cs.cf.ac.uk/User/R.Gaywood/ [UnrealTournamentRequirement] LocalProduct=UnrealTournament ProductURL=http://www.unrealtournament.com/ VersionURL=http://unreal.epicgames.com/ Developer=Epic Games, Inc. DeveloperURL=http://www.epicgames.com/ Double Enforcers ================ by: RichBeard date: January 19100 (oops... Y2K) version: 1.0 (can't imagine there ever being another) web: http://www.cs.cf.ac.uk/User/R.Gaywood e-mail: richardgaywood@hotmail.com What it does ============ Gives everyone Double Enforcers upon spawning. It's a simple little mod, but important for the true John Woo effect. Also gives recently-spawned players more of a fighting chance. Installation ============ Just run the umod & tell it where you've got UT installed. That's it! Why it was written ================== I'm trying to learn some UnrealScript. Look for more interesting mods from me soon... Also, because Double Enforcers rock and because I haven't seen this mod online anywhere, even through it's (a) obvious and (b) easy. This probably means someone has beat me to the punch, but never mind. Thanx ===== Epic, etc for a cool game. O'Reilly, for making the best computer books ever. Cardiff, for being a truly ace place to live. Necron_99, whose code I've been using as examples of working US. Legal ===== Don't pass this off as your own work. It's (c) R Gaywood, 2000. Having said that, PLEASE pick the code apart, figure out how it works, as use that knowledge to write your own mods/mutators. We need more. More! This mod can be freely dsitributed by any means as long as this readme stays with it and no-one charges for it.[Public] Object=(Name=DoubleEnforcersMute.DoubleEnforcersMute,Class=Class,MetaClass=Engine.Mutator,Description="Double Enforcers, All enforcers are doubled!") *E@{J;M^NoneDoubleEnforcersMute ModifyPlayerEngineSystemHandlePickupQueryCorePackageObjectObjectProperty TextBuffer Function InventoryMutatorClassActorOtherInv enforcerBotpackPawn ,Ta Fw.* a Y//============================================================================= // DoubleEnforcersMute. //============================================================================= class DoubleEnforcersMute expands Mutator; function ModifyPlayer(Pawn Other) { local Inventory Inv; Super.ModifyPlayer( Other ); Inv = Spawn( class'Enforcer' ); if ( Enforcer(Inv) != None ) { Other.Inventory.HandlePickupQuery( Inv ); } Inv.Destroy(); } vуl9 }j@j@        d qL~4dJ$pnSystem\Manifest.iniDSystem\Manifest.intD*Help\DoubleEnforcers.txtnSystem\DoubleEnforcersMute.int' System\DoubleEnforcersMute.u 㟘kP